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Phoenix Down #40 – Flashback

Phoenix Down #40 – Flashback published on 4 Comments on Phoenix Down #40 – Flashback

Yep. They’re all vertical now. I’m working on a fix that will make this look nicer on desktop computers, but I’m gearing up to make our comics something more easily read on phones and tablets. I also think this format gives Zach and me a lot more room to show the kinds of scenes we want to show — this has always been an issue with the horizontal strips.

The upshot is that we’re cutting Ramen Empire back down to once a week. Our Patreon goal of “$100 a week and we’ll update twice a week” was fool-hardy to begin with, and now that our subscriptions have dipped back under the $100 marker, we’re going to rethink our goals and rewards for this comic on that platform.

For long time readers, this means you’re getting more of this specific comic overall, at a bit of a faster pace, but once a week instead of twice. The strip today would have been three or four horizontal strips, with strange forced jokes at awkward points. If this feels disappointing, I apologize.

For our new readers who came because of Thieves Can’t, that comic is definitely going to continue updating. We’re currently writing our first big story for it, tentatively titled Thieves Can’t Kill Goblins. We’re going to try to sell the concept to a few big comic publishers first, and use the Thieves Can’t space to give supplementary (but stand-alone) content if we manage to get a contract with someone. The most likely future for Thieves Can’t, though, is that it will continue being a web comic.

Thieves Can’t #5

Thieves Can’t #5 published on 6 Comments on Thieves Can’t #5

First off, sorry for the delay. We had unexpected technical problems in the form of a dying Surface Pro. We’re replacing it with a newer art tablet as soon as possible, but it’s definitely slowing down comic progress.

Second off — this is it. The last page. Let us know what you thought. We’ve already had enough good feedback and a big enough spike in readership that we know, for a fact, that we’ll be continuing Thieves Can’t — we’re tentatively titling book one “Thieves Can’t Kill Goblins.” But we’re also look at ways to make this comic sustainable. This means we’re going to be actively seeking out publishers for it in a way we haven’t done with Ramen Empire, but barring that, we’ll be self-publishing it in a way that generates income. Patreon is definitely helpful, so if you’re interested in having your character drawn, or seeing a behind-the-scenes blog about this comic, or if you just think it’s worth a little bit of money every month, chip in. It helps us keep making comics.

But we’re also going to be selling shirts and tabletop figurines, too — potentially custom ones for Patrons — so stay tuned.

In the meantime, please, let us know what you think of the new comic, what you liked, what you hated, and where you hope it goes (or doesn’t.)

 

Thieves Can’t – Page 4

Thieves Can’t – Page 4 published on 6 Comments on Thieves Can’t – Page 4

All aboard! The end of the Zero Session is coming up, along with a bit of opinion gathering.

Want to keep Thieves Can’t around? Help us make it! $35 will get us to draw your tabletop RPG character and convert that character into art suitable for roll20.net.

 

This comic is actually something like 5 or 6 individual images, so apologies if it looks wonky in RSS feeds.

Thieves Can’t #3

Thieves Can’t #3 published on 1 Comment on Thieves Can’t #3

Zach and I had to rewrite this comic in a hurry. The short of it is that we made a dark joke that was probably funny, but also … not the direction we want Thieves Can’t to go in. Also, it didn’t really have the tabletop meta elements that we think are carrying this concept. If you’re curious about what we threw away, it’s over in the secret blog on patreon.

In the meantime, I am DMing at 4 and the apartment is covered in pumpkin puree and dirty dishes. Have a great day and look for two more Thieves Can’t comics next week, when we’ll finish our concept run and collect some thoughts from the community.